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Channel: Answers for "Movement With Time?"
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Answer by Sinperhezine

`Time.time or Time.deltaTime` should do the trick it been the awhile since i used either one for moment so i could tell you which one would be better use although you do might want to stick them in...

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Answer by sfbaystudios

You could create a timer.. If timer > 0, move forward and timer -= Time.deltaTime. When player touches the button, just set timer = 2.0;

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Answer by azmat786n

//hmmm its very easy //total time for running public float runningTime = 5.0f; //running speed public float runningSpeed = 5.0f; //current remaining time private float currentTime; //boolean to turn on...

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Answer by Sinperhezine

`Time.time or Time.deltaTime` should do the trick it been the awhile since i used either one for moment so i could tell you which one would be better use although you do might want to stick them in...

View Article

Answer by sfbaystudios

You could create a timer.. If timer > 0, move forward and timer -= Time.deltaTime. When player touches the button, just set timer = 2.0;

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Answer by azmat786n

//hmmm its very easy //total time for running public float runningTime = 5.0f; //running speed public float runningSpeed = 5.0f; //current remaining time private float currentTime; //boolean to turn on...

View Article

Answer by Sinperhezine

`Time.time or Time.deltaTime` should do the trick it been the awhile since i used either one for moment so i could tell you which one would be better use although you do might want to stick them in...

View Article

Answer by sfbaystudios

You could create a timer.. If timer > 0, move forward and timer -= Time.deltaTime. When player touches the button, just set timer = 2.0;

View Article


Answer by azmat786n

//hmmm its very easy //total time for running public float runningTime = 5.0f; //running speed public float runningSpeed = 5.0f; //current remaining time private float currentTime; //boolean to turn on...

View Article

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