Answer by Sinperhezine
`Time.time or Time.deltaTime` should do the trick it been the awhile since i used either one for moment so i could tell you which one would be better use although you do might want to stick them in...
View ArticleAnswer by sfbaystudios
You could create a timer.. If timer > 0, move forward and timer -= Time.deltaTime. When player touches the button, just set timer = 2.0;
View ArticleAnswer by azmat786n
//hmmm its very easy //total time for running public float runningTime = 5.0f; //running speed public float runningSpeed = 5.0f; //current remaining time private float currentTime; //boolean to turn on...
View ArticleAnswer by Sinperhezine
`Time.time or Time.deltaTime` should do the trick it been the awhile since i used either one for moment so i could tell you which one would be better use although you do might want to stick them in...
View ArticleAnswer by sfbaystudios
You could create a timer.. If timer > 0, move forward and timer -= Time.deltaTime. When player touches the button, just set timer = 2.0;
View ArticleAnswer by azmat786n
//hmmm its very easy //total time for running public float runningTime = 5.0f; //running speed public float runningSpeed = 5.0f; //current remaining time private float currentTime; //boolean to turn on...
View ArticleAnswer by Sinperhezine
`Time.time or Time.deltaTime` should do the trick it been the awhile since i used either one for moment so i could tell you which one would be better use although you do might want to stick them in...
View ArticleAnswer by sfbaystudios
You could create a timer.. If timer > 0, move forward and timer -= Time.deltaTime. When player touches the button, just set timer = 2.0;
View ArticleAnswer by azmat786n
//hmmm its very easy //total time for running public float runningTime = 5.0f; //running speed public float runningSpeed = 5.0f; //current remaining time private float currentTime; //boolean to turn on...
View Article
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